The graduates are eligible to apply who fall in anyone of the following,
BS(CS), BS(IT), BE(Software) or BS(Engineering) Equivalent with 4 Years Degree Program (min 130 credit hours) are eligible but they have to cover deficiency during the degree.
Deficiency Courses:
- Programming Fundamentals and OOP (Core Programming Course)
- Data Structures & Algorithms
- Design & Analysis of Algorithms
- Probability and Statistics
-
Degree Title
The title of degree is “Master of Science in Gaming and Multimedia” (MSGM)
Fall 2021
-
Distribution of total credit hours
Category or Area
|
Credit Hours
|
Core (04)
|
10
|
Electives (05)
|
15
|
MS Thesis
|
06
|
Total Credit Hours
|
31
|
Semester-wise Breakdown: MS Gaming and Multimedia
Semester 1
|
Course Code
|
Course Title
|
Credit Hours
|
GM 640
|
Multimedia Technologies
|
3-0-3
|
GM 600
|
Game Design and Development
|
3-0-3
|
CS 710
|
Research Methodology
|
1-0-1
|
GMXXX
|
Elective I
|
3-0-3
|
|
Total
|
10-0-10
|
Semester 2
|
Course Code
|
Course Title
|
Credit Hours
|
GM601
|
Game Mechanics and Computer Graphics
|
3-0-3
|
GM XXX
|
Elective-II
|
3-0-3
|
GM XXX
|
Elective-III
|
3-0-3
|
|
Total
|
9-0-9
|
Semester 3
|
Course Code
|
Course Title
|
Credit Hours
|
GMXXX
|
Elective-IV
|
3-0-3
|
GM XXX
|
Elective-V
|
3-0-3
|
GM 799
|
Thesis
|
6-0-6
|
|
Total
|
12-0-12
|
Semester 4
|
Course Code
|
Course Title
|
Credit Hours
|
GM 799
|
Thesis
|
Continue
|
|
|
|
|
TOTAL CREDIT HOURS
|
31
|
Important Notes:
- Students with inadequate background will need to cover the prescribed deficiency courses during MSGMProgram.
- Students must select at least two elective courses from the Specialization Area. Other two elective courses may be selected from other Specialization Areas as offered.
- Due to the advanced nature of the MSGM program and research orientation, the instructor of a course can re-design the objectives and contents of the course in consultation with the Chair Department.
Core Courses
Below is a list of the four core courses followed by the course contents
Sr. #
|
Code
|
Title
|
Pre-Requisite
|
Cr. Hrs.
|
1
|
GM 640
|
Multimedia Technologies
|
-
|
3-0-3
|
2
|
GM 601
|
Game Mechanics and Computer Graphics
|
-
|
3-0-3
|
3
|
GM 600
|
Game Design and Development
|
-
|
3-0-3
|
4
|
CS710
|
Research Methodology
|
-
|
1-0-1
|
Elective Courses – MS Game and Multimedia
|
Sr. No
|
Course Code
|
Course Title
|
Credit Hours
|
|
GM 602
|
Serious Gaming
|
3
|
|
GM 603
|
Game Scripting
|
3
|
|
GM 604
|
UI/UX Development
|
3
|
|
GM 605
|
Haptic User Interfaces
|
3
|
|
GM 610
|
Interactive Computer Graphics
|
3
|
|
GM 611
|
Modeling and Simulation
|
3
|
|
GM 620
|
Character Design for Game
|
3
|
|
GM 621
|
Print Media Design
|
3
|
|
GM 622
|
Digital Photography
|
3
|
|
GM 623
|
Digital Film Making
|
3
|
|
GM 630
|
3D Modeling and Animation
|
3
|
|
GM 631
|
Virtual and Augmented Reality
|
3
|
|
GM 632
|
Animation and GI Animation Unity Services
|
3
|
|
GM 633
|
Interactive Animation Design
|
3
|
|
GM 641
|
Responsive Web Design and Development
|
3
|
|
GM 650
|
Game Sensors and Media
|
3
|
|
GM 660
|
Image Processing
|
3
|
|
GM 661
|
Computer Vision
|
3
|
|
GM 662
|
Machine Learning
|
3
|
|
GM 663
|
Natural Language Processing
|
3
|
|
GM 664
|
Artificial Intelligence for Games
|
3
|
|
GM 665
|
Pattern Classification and Recognition
|
3
|
|
GM 666
|
Deep Learning
|
3
|
|
GM 667
|
Data Visualization
|
3
|
|
GM 668
|
Cloud Computing
|
3
|
|
GM 706
|
Special Topics in Games
|
3
|
|
GM 742
|
Special Topics in Multimedia
|
3
|
*Semester wise course distribution might be changed.